00 — About Me
Reid
Covietz
Computer engineer, developer, 3D artist, and builder — originally from Minnetonka, Minnesota, now based in Tempe, AZ. I have years of computing experience across hardware, operating systems, software, and programming, and I'm confident in all of them.
Currently studying CSE & Informatics at Arizona State University's Fulton School of Engineering with a game development focus — while working full-time as a developer at NetSirv and LocalMotion. Open to freelancing, relocation, and collaboration.


Background
Originally from Minnetonka, Minnesota — now out in the desert at ASU. I got into tech through hands-on computer repair and networking certifications in high school, which led to coding, then 3D art, then game development. Each discipline feeds the others.
I've always been drawn to building things from scratch — whether that's a web application, a 3D environment, a custom PC, or a game mechanic. The common thread is that I want to understand every layer. I'm confident in all fields and adaptable to any kind of workflow.


The Setup
What I Do
Development
Full-stack web and app development. Currently building at NetSirv and LocalMotion — shipping APIs, improving UIs, and designing CRM-integrated applications.
3D Art
Environments, automotive renders, character models, and product visualization. Rigged and animated assets professionally at Witta Creative Studios.
Game Development
Original game projects built in Unity and Unreal Engine. Handling design, mechanics, shaders, and audio — currently developing Aero.
Graphic Design & Hardware
Brand identity, apparel mockups, and visual design work. On the hardware side: custom PC builds, watercooling, overclocking, and Raspberry Pi projects.
Misc





Want to work together?
Open to freelance in 3D work, web design, and software development. Also available for hire and relocation.